In highly dynamic information environments, how can spontaneous, self-organizing teams solve ill-defined problems? This study deeply examines voluntary teaming behavior in a subset of Massively Multiplayer Online Games (MMOGs) called Alternate Reality Games to discover the life cycle dynamics and characteristics of sustainable, results-oriented online teams.
Alternate Reality Games (ARGs) developed primarily as a form of distributed, global marketing based on puzzles and enhanced by mobile technologies and constant Internet access. Each ARG develops a community to solve the puzzles put forth by the game. These communities are perfect incubators to study collective storytelling, or the co-construction of stories by groups.
Can word choices be used to track forum participants’ certainty and uncertainty expression? The Social Media Influence in Linguistic Expression (SMILE) project studies the question of how textual linguistic markers in informal text can indicate certainty and uncertainty. The overall goal is automated detection of certain and uncertain expression in large-scale, informal data.